Top 10k strings from 16-48 Magazine - Issue 07 (1984)(16-48 Tape Magazine)(Side B).tzx
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4 RUN THE TAPE 3 ,f;" ": 3 "breakcode" 2 z$="10020203STOP THE TAPE": 2 z$="10020203RUN THE TAPE": 2 z$="09020203STOP THE TAPE": 2 z$="010009047CLS": 2 right=prog+ 2 o,o;" PRESS ANY KEY " 2 left=prog+ 2 l,c;t$(f): 2 down=prog+ 2 breakcode 2 2 bigprint=prog+ 2 LET THE TAPE RUN 2 B.C.THORNE APRIL 1983*S\ 2 @@@@@@@@@@@@ 2 @@@@@@@@@@ 2 ;" ": 2 8510 2 ((prog+168 2 "scramble 2 "comp7pic" 2 "8";"PRESS 2 TO READ AGAIN"; 2 TO MOVE ON." 2 16/48 Magazine Ltd. *6\$: 2 " 2 2 1 z$="ll130201AND ": 1 z$="ll020302GREEN MEN": 1 z$="ll000402DUNGEONS": 1 z$="19080303WILLY": 1 z$="18010202THEN READ ON....": 1 z$="160902037RESULTS": 1 z$="16050303JET SET": 1 z$="15030305SORCERER": 1 z$="150103046TunnelCLS": 1 z$="15000106THE BOOK,OF THE GAME,OF THE BOOK": 1 z$="14010102A DUDE COMPLETLY LOST??": 1 z$="130106067STYLE": 1 z$="120502034COMPETITION": 1 z$="11120103AND NOW": 1 z$="11010102KEEP DYING OF THIRST ?": 1 z$="10010404A BRAIN!": 1 z$="090202036STOP THE TAPE": 1 z$="09000203LET THE TAPE RUN": 1 z$="090002035LET THE TAPE RUN": 1 z$="080902037ISSUE 3": 1 z$="08050102YOU'VE PLAYED THE GAME": 1 z$="08010102HAVING OBEDIENCE PROBLEMS ?": 1 z$="07060201HELP MENU": 1 z$="07060101YOU'VE READ THE BOOK": 1 z$="041002035SCREEN": 1 z$="00140201OF": 1 z$="001102036CLEAR": 1 z$="00060202THE ATTIC": 1 z$="00060202CONCLUSIONS": 1 z$="00050201CONCLUSION": 1 z$="00030202CODE NAME MAT": 1 z$="00010305BREAKLESS": 1 z$="000102034HOW TO USE THEM": 1 w2=v2 1 w2=c2-(v1-c1): 1 w2=c2+(c1-w1): 1 w2=0 1 w1=v1 1 w1=c1-(v2-c2): 1 w1=c1+(c2-w2): 1 w1=0 1 t$="and is every bit as addictive<as the now classic Manic Miner.< This must be the strongest<contender for the game of the<year...so far.": 1 t$="Unlike M.M., any screen can be<passed through without the<need to collect any of its<objects. In fact the whole<mansion can be mapped (and<should be) and routes planned<to reach any particular<location. There is one screen<however, that should be<avoided until all others have<been completed.": 1 t$="The now Fabulously wealthy<Willy has moved from his old<semi in Surbiton to a luxurious<wacky mansion, where he throws<pretty wild parties. It is<after just such a party that we<find our hero in the bath. It<is 7.00 am and he has yet to<find his bed.": 1 t$="The 3D effect is very strong,<with stars rushing past as you<search out Myons,Star Gates,<planets,and moons. This effect,<though good, is rather<illogical as we never once<leave our own Solar system and<at the last count we only had<one star,the sun.": 1 t$="Software Projects call J.S.W.<a total arcade adventure. The<adventure part is a debatable<point. However, with 60<locations, each presenting<different problems including-<swinging from ropes and<avoiding arrows and<pirouetting rabbits-J.S.W<offers great value for money": 1 t$="Our task, presuming he<doesn't wear contact lenses, is<to guide Willy from bath to<bed. Simple! However Maria,<Willy's Housekeeper, blocks the<bedroom door demanding he<cleans up the debris of the<party before reaching his bed.<So starts Willy's adventure...": 1 t$="Our craft (the Centurion) is<the first of a new class of<super ship combining<battle-cruiser with strategic<command centre. We can also act<as commander of Earth's-less<powerful-conventional fleets.<It is the tactical deployment<of the Centurion and these<fleets that eventualLy decide<the Solar system's fate.": 1 t$="Once again we are placed at<the controls of the most<powerful spaceship in the<Galaxy with the fate of the<Solar system bearing heavily on<our shoulders. However, this<time a lightning trigger<finger isn't the only<requisite to save mankind!<BEHOLD, a fast furious zap<arcade game that also needs...": 1 t$="C.N.M. is a polished 4D Time<Gate/Star Trek hybrid.<Micromega have dubbed this type<of combination {Arcade<Stratagy}. Our task is to<destroy an invading fleet of<aliens (Myons). Fighting it<out planet system by planet<system the war takes us ever<closer towards Earth!": 1 t$="As soon as the Attic is<entered, a chain reaction<starts and all direct routes<back to the Master bedroom are<blocked by the characters from<the Chapel. This reaction is<irreversable even if you start<again; so it is neccessary<to unplug your Spectrum and<reload the program.": 1 t$="An excellent game,demanding of<both reflexes and brain which<marks another leap in real time<3D graphic games. RECOMMENDED.": 1 t$="After rupturing your brain<with the twenty devilish<screens of Manic Miner, Matthew<Smith has launched another<assault on your keyboard and<sanity with the sixty screen<(YES SIXTY SCREEN) sequel,": 1 t$=" < JET SET WILLY 48K< PRICE 5.95<Available from< SOFTWARE PROJECTS< BEAR BRAND COMPLEX,< ALLERTON Rd.,< WOOLTON,< LIVERPOOL,< MERSEYSIDE L25 7SF.": 1 t$=" CODE NAME MAT 48K<WRITTEN BY DEREK BREWSTER<AVAILABLE FROM< MICROMEGA< 230-236 LAVENDER HILL< LONDON SW11 1LE.< PRICE `6.95.": 1 scramble 1 p$="1122334455667722744": 1 o,f;" ": 1 n,o;" ": 1 m$="You will find a refreshing<glass of water in the<Sorcerer's study. which is<south of the Great Hall but<first you have to collect the<torch and flint from the<battlements. Draw a map.": 1 m$="Yes,Melbourne House has<published<~A Guide To Playing The Hobbit~<This slim paper back is divided<into three sections.< <Section one merely expands on<the Hobbit manual,which may be<of benefit to the novice.< <Section two gives encoded hints<and discusses simple<strategies.": 1 m$="YOU MUST BE JOKING!!!": 1 m$="The first person to send me<the solution of Gollum's riddle<from the BOOK (by Tolkien.)< on a postcard,<will receive a copy of<the guide by return of post< WOW!": 1 m$="The Sorcerer was featured in<last month's 16/48 as an<example of the quality of<adventure that the Quill (an<adventure game designer) is<capable of producing. If you<missed last month's edition and<would like to play the<Sorcerer or read the review<of the Quill send `3 for last<month's issue of 16/48.": 1 m$="Section three is a<workable-but certainly not a<definitive-solution to the<game. This section also<includes most of the pictures<to be found within the Hobbit,<possibly just to annoy ~Beeb~<owners?": 1 m$="Just ask for help.<D.U.D.E.????? S.E.N.S.E????": 1 m$="Judging by our mail bag it<seems that Tim Gilberts of<Gilsoft has completely<confounded you with his<excellent Quill adventure the": 1 m$="It seems that most people had<problems finding something to<drink, before dying of thirst<(turn 35). The solution to<this and some of the other<problems can be picked from<the menu on the next page.": 1 m$="If you have discovered any<solutions, interesting short<cuts or bugs in any adventure<game then drop us a line at<16/48. We will send you `5 if<we publish your contribution.<Send us your problems and we<will do our best to save you<from death, destruction and<an over-heated Spectrum.": 1 m$="If the ladder is too short how<about the rope?": 1 m$="If the iron maiden is closed<and you enter from the<catacombs then you are spiked<to death (as if you didn't<know). If the maid is open then<two moves later the wall<swings.The front of the maiden<is in the torture chamber. To<find this, look at a dark area!": 1 m$="Best kill Fido as soon as<possible. you will need a<weapon for this and that means<getting your feet wet.": 1 m$="A GUIDE TO PLAYING THE HOBBIT< <Published by< Melbourne House< <Price< `3.95< <ISBN 0-86161-161-6.": 1 i;"BEAKERS": 1 f,o;" ": 1 disable break 1 beakers 1 ]MAGNETIC MAGAZINES 83:H\ 1 STOP THE TAPE 1 PROBLEM SOLVED IN ";m;" MOVES 1 PRESS ANY KEY 1 POKE 23341 attributes."''"I wish it could be more simple." 1 POKE 23335 column No of bottom 1 POKE 23334 row No of bottom 1 POKE 23333 column No of top 1 Magnetic Magazines Ltd.*6\$: 1 MAT > 1 MAGNETIC MAGAZINES : 1 LET THE TAPE RUN" 1 JSWrev - 1 JSWcode 1 IMPOSSIBLE!" 1 GEOFF PRESTON 1 FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF 1 Enable break 1 ENTER POT ~ 1 CNMrev 1 CLScode & 1 CLSWINNERSN 1 Bigprint:*6\$: 1 BREAKLESS c 1 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@@ 1 @@@@@@@@@@@@@ 1 @@@@@@@@@@@ 1 ;v;"LITRES" 1 ;m;" MOVES" 1 ;"water between them so"; 1 ;"the quantity stated."; 1 ;"that you end up with" 1 ;"some of the problems"; 1 ;"fill,empty or transfer"; 1 ;"different sized pots."; 1 ;"carefully and beware-"; 1 ;"You will be given two"; 1 ;"You have just seen the winning entries in our screen clearing competition from issue 3."''"The first is by Richard Carsons of Wokingham. He calls it": 1 ;"You do, of course, have to be careful that you only use this routine with programs which are already free of bugs."''"While the break key is disabled the computer will ignore any statement which would normally return you to immediate mode. This includes STOP."'"It is therefore a good idea to assign a default value to a string or a variable before using INPUT.": 1 ;"TunnelCLS is a machine code routine stored in line 0 as a REM statement. It needs to be called from the subroutine at line 9950. The easy way to use it is to erase everything exceptlines 0,2,3 and 9950 to 9960. Then as long as lines 2 and 3 have been executed, GOSUB 9950 will clear the screen." 1 ;"To use the routine you will needto load the code just below the user defined graphics. The code is 50 Bytes long and will only work if it starts at 1 ;"To save the machine code on its own you can break from this program now and with a blank tape in the recorder,"'''"SAVE ""breakcode"" 1 ;"This program has just loaded a short machine code routine whichredirects the spectrum error handling procedures."''"The routine is now in use and you will not be able to break out of this program until the computer has counted to 1000." 1 ;"The second routine is easier to explain."'"There are 38 bytes of code stored at 32000."''"If you want to save the code"'"SAVE ""CLScode"" 1 ;"The second is by Devapreya Sivapathasundram of Balham. It may only be 38 bytes of code,butit certainly beats the Spectrum ROM for": 1 ;"So the full procedure is;"''"CLEAR USR ""a""-51"''"LOAD ""breakcode"" 1 ;"SIDE 2 LOADING" 1 ;"Plan your moves very"; 1 ;"PRESS~Q~TO QUIT" 1 ;"PRESS ANY KEY" 1 ;"PRESS A KEY" 1 ;"KEYBOARDS ARE ON THEIR WAY."''"PRESS 1 ;"For the hackers amongst you a close inspection of the subroutine at 9950 will reveal some POKES which enable you to change the way it works. The screen is cleared in rectangles." 1 ;"COMMANDS"; 1 ;"All you have to do is"; 1 ;"ANOTHER GO? [Y/N]" 1 ;"A test of logic....."; 1 ;" USE THE"; 1 ;" LITRES" 1 ;" " 1 ;" ": 1 ;" " 1 ;" ": 1 66666666666666666666666666 1 32000,38"''"to use it"''"CLEAR 31999(*):LOAD """" 1 32000(*)"''"and then"''"RANDOMIZE 1 32000(*)"''"(* The code is relocatable so these numbers can be changed.)" 1 23635+256* 1 16/48LOAD2 1 16/48D&G7 1 16/48 script 1 140 1 0 Created by Muf for www.speccy.cz 1 ."''"It does not matter whether you have a 16K or a 48K machine and it will still work if the user defined graphics have been movedup or down in memory.": 1 ,f;"UNFRIENDLY MAIDEN?"; 1 ,f;"PROBLEM WITH A DOG?"; 1 ,f;"ESCAPE FROM THE CATACOMBS"; 1 ,f;"DYING FOR A DRINK?"; 1 ,f;"CATACOMBS"; 1 ,(k$="q")+2 1 **************** 1 (v2-c2)>(v1-c1) 1 (prog+1217 1 ((prog+474 1 ''"POKE 23332 row No of top 1 ##Part screen scroll ## 1 #### clear screen #### 1 #### bigprint #### 1 "scramble" 1 "CLSWINNERS" 1 "BREAKLESS" 1 "9";"PRESS ANY KEY" 1 "6",o;" ADVENTURE HELP FROM Yaz. " 1 "23658",o: 1 "16/48LOAD2" 1 "16/48D&G7" 1 "15",i;"Press L to load ""beakers""" 1 "10",i;"Press R to read again."; 1 "''"The next time you press a key you will see a beautiful, but scrambled picture. Use 1 ""a""-50,50": 1 ""a""-50)"''"Enable it again with"''"RANDOMIZE 1 ""a""-50"''"Disable the BREAK key with"''"RANDOMIZE USR ( 1 ""a""-33)": 1 to save it twice on tape."''"(You can BREAK and RUN if you want to start again.)"''"The first 5 correct tapes drawn on 4th July will win `20."''"Good luck." 1 to retrieve the original masterpiece. Then use 1 to read again."; 1 to move on." 1 TO READ AGAIN"''"PRESS 1 TO QUIT AND MOVE ON." 1 GEOFF PRESTON 1984 1 1983 16/48 Magazine Ltd*S\ 1 1